You know what? I’ve been absolutely obsessed with Blue Prince lately, and honestly, I was getting pretty frustrated with some of the technical hiccups. But here’s the thing – the developers just dropped Patch 1.01, and I gotta say, it’s exactly what this game needed.
If you’ve been diving into the ever-shifting halls of Mount Holly like I have (and trust me, I’ve lost way too many hours to this game), you’re gonna want to grab this update immediately. It’s basically a lifesaver for anyone who’s been dealing with those annoying save issues.
What’s Actually Fixed in This Update?
Okay, so here’s where things get interesting. The biggest fix – and I mean the biggest – tackles this nasty save data bug that’s been haunting players since launch.
- The Save Data Nightmare is Over: Look, I’ll be honest with you – I almost rage-quit this game last week when my 15-hour save file got completely wiped. Turns out, there was this memory allocation bug that would basically let new game files overwrite your existing saves. It was particularly brutal if you’re like me and keep multiple save slots going (because who doesn’t want to try different strategies, right?).
The developers traced it back to some wonky file handling during autosave routines. Now they’ve implemented what they’re calling “redundant save verification,” which sounds fancy but basically means your saves get backed up automatically. No more losing hours of progress to random crashes. - Save File Options Temporarily Disabled: Here’s something that might seem weird at first – they’ve actually disabled the Backup, Restore, and Duplicate Save File options for now. I know, I know, it sounds counterintuitive. But honestly? I think it’s smart. They’re being extra cautious while they test everything thoroughly. Better safe than sorry, especially after what we’ve all been through.
- That Annoying Safe Finally Works: Oh my god, don’t even get me started on the Shelter room safe. I must’ve tried the correct combination like fifty times before realizing it was actually broken. Turns out there was some timing conflict between input detection and the unlock animation. Finally fixed!
- More Battery Packs (Thank God): They’ve bumped up battery pack spawn rates by about 15%. In my experience, this was desperately needed – I was constantly running out of juice for my contraptions, which really killed the experimentation aspect of the game.
- Rare Room Tweaks: The probability for rare outer rooms during drafting has been rebalanced, too. I haven’t played enough post-patch to really feel this change yet, but anything that adds more variety is welcome in my book.
When Can You Actually Get This Update?
Well, if you’re on Steam or PlayStation, you can grab it right now. Xbox players – you’re all set too, it’s live across all Xbox platforms.
Actually, let me just say this: the rollout has been surprisingly smooth. No weird regional delays or platform-specific issues that I’ve heard about.

Why This Actually Matters (Beyond Just Bug Fixes)
Here’s the thing about Blue Prince – it’s genuinely one of the best games I’ve played this year. That 92 Metacritic score isn’t just hype; this game deserves every bit of praise it’s getting. The blend of puzzle mechanics, strategy, and roguelike elements is just… chef’s kiss.
But you know what kills a great game? Technical issues. And Dogubomb (the indie studio behind this masterpiece) clearly gets that. Their response time has been incredible – we’re talking about fixes for launch issues within weeks, not months.
The Community is Actually Happy (For Once)
I’ve been lurking in the Steam forums and various gaming subreddits, and honestly? The response has been overwhelmingly positive. The game’s recent reviews jumped from “Mixed” to “Very Positive” practically overnight after this patch dropped.
What’s really encouraging is seeing players who’d given up on the game coming back. There’s this whole thread on Reddit of people sharing screenshots of their “return to Mount Holly” runs, and it’s just… it makes me happy, you know?
Performance Stuff That Actually Matters
Beyond the critical fixes, there are some under-the-hood improvements that I’ve definitely noticed. Loading times between rooms are noticeably faster – we’re talking about a 20% reduction on average.
And if you’re playing on Steam Deck like I sometimes do (perfect game for handheld, by the way), the memory optimizations really show. Those annoying frame drops during complex room transitions? Pretty much gone.
What’s Coming Next?
The developers haven’t spilled all the details yet, but they’ve hinted at some quality-of-life improvements based on community feedback. I’m personally hoping for more customization options during the drafting phase – that’s where the real strategy happens, in my opinion.
They’ve also acknowledged requests for colorblind accessibility options, which is fantastic. Gaming should be accessible to everyone, and it’s great to see indie developers taking this seriously.
Should You Jump Back In?
Look, if you’ve been on the fence because of the technical issues, now’s absolutely the time to dive in. Blue Prince is available on PlayStation 5, Xbox Series X|S, and Steam for $24.99.
Actually, here’s a pro tip – if you’ve got PlayStation Plus Extra or Xbox Game Pass, it’s included with both services. That’s honestly an incredible value for a game of this quality.
I believe this patch transforms Blue Prince from “great game with annoying issues” to “must-play masterpiece.” The core gameplay was always there; now the technical foundation finally matches the creative vision.
Trust me on this one – Mount Holly is calling, and it’s never been a better time to answer.